Though I must say I think his vest is my favourite part of this <33
Ahh god now I'm tired ;u; feedback is totally welcome broski's <3
And thanks to all who stayed in the stream with me and helped out! <3
Close up and detail shots will be shown later c:
Stitch and Valiopis belong to moi =Stitchy-Face
The first thing that sticks out to me, though, is anatomy. That is generally the weakest part of all of your art. Most of the time, people overlook it because your characters have such complicated markings and/or ornaments/clothing, but when it comes down to it, fancy colors can only do so much. If someone commissions a solid colored or simply adorned creature/human, the anatomy really sticks out since it's no longer hidden behind patterns. This goes for human, creature, and anthro anatomy, but, of course, I would focus on one at a time. Try finding pictures (real life ones, not drawn by others since even experts can make mistakes) on Google and drawing the basic shapes overtop of them; studying some bone structure like you did with Franklin is also a good exercise, but make sure you focus on what hinges are where, where the muscles would be, etc., not just copying what it looks like. You don't have to be an expert at what bones go where and such; but at the moment, Stitch doesn't have organs or a ribcage and may be missing the back part of his brain and his manparts.
You also can try to take a step back to go back to basics: pick a really boring, generic pose, nothing dynamic or tricky to do. Now work on the anatomy and solely the anatomy until it's correct. Erase. Do it again, same pose, and try to get the anatomy correct faster than before. Repeat until you can draw the anatomy relatively decently on the first try. Only then, move onto a different pose - again, a basic and boring one, but maybe a front-on one if you started with a profile shot. Keep going until you really have the basic anatomy down, before you start fiddling with things.
(Yes, I know this is getting long, but I have tons more to say since I've been waiting for ages for you to request critique )
Some other little anatomy tweaks: The long crooked mouth is a stylistic thing, but it also has to be relatively anatomically correct in order to look cool - in this shot, it's difficult to imagine how his jaw would open, with his neck being so close to his jaw and so forth. The claws generally look good, but I'm entirely unsure what's going on with the right hand at first glance, due to ambiguous hand structure and the markings.
Aside from anatomy, clothes are probably the second thing that stick out. The footies are fine and the pants are alright, but the shirt is seriously tight on poor Stitch. Even if they're super tight (and unless they're bodysuits), they do have wrinkles along the edges (ex: >[link]<), and same with the sleeves. The inner wrinkles that you've highlighted are good, but they don't appear to extend to the edges since the edges are so smooth, so they really don't help the skin-tight effect. Same with the pants on his right side; all fabric has external wrinkles too. Anatomy will help with all of this, since you'll get a better understanding of where curves and dips are in the body, so that's why anatomy really should be first before doing this.
Bandages in general tend to be drawn as skin tight, so alright, but if you want to add more detail to match the detail in the rest of the image, you can always show the overlap of each bandage, such as here >[link]<.
Your new shading style fits a lot better than your other ones, since your style is more detailed and has messier lines; clean lines need "clean" shading, while messier lines need "messier" shading. The clear overlay on the goggles is a nice touch, and the scale details really make him look like a scaly snarly guy instead of the leathery appearance he tends to get. Usually, I'd also say that the wings probably need more feather details, but your feathers really fit your style and look just right. I will say that wings don't have quite as sharp joints as you made them, and that the right wing's perspective is askew, but otherwise, they're great.
You've got seriously creative ideas and great potential, so it's about time you start refining it and show the world what you really got, Peri Beri. Go for it, you're getting there
It was fun watching you work on this all the way through! His clothes and your colouring are just so nice ;o;
he is quite the classy looking dude~